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Recent personal project where the goal was to improved my skills in vehicle modeling.
It was a good exercise to train myself on the edge flow on a curved surface. I've learnt a few tricks on hard-surface modeling, like the panel insertion to separate the different parts of the body.
Because the headlights are like the eyes of the car, I’ve modeled the interior of the light in order to get an accurate and realistic look for the render.
I’ve also improved my knowledge about car design, this will definitely be useful if I have to model or design a vehicle in the future.