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Lost Boy | A&A Film

Lost Boy Video

Arms additional modeling

Arms additional modeling

Arms additional modeling - breakdown

Arms additional modeling - breakdown

Arms additional modeling

Arms additional modeling

Arms and environment additional modeling

Arms and environment additional modeling

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling - breakdown

Environment (pillars, rocks and cables) additional modeling - breakdown

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling.

Environment (pillars, rocks and cables) additional modeling. Cards placement for the lightnings.

Environment (pillars, rocks and cables) additional modeling. Cards placement for the lightnings.

“Our future is full of bold ideas, but none so bold as the idea that we may not have one.” – Unknown
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Directed by Ash Thorp and Anthony Scott Burns, Lost Boy is an ambitious sci-fi concept heavily influenced by the American action classics and Japanese samurai films. The idea of Lost Boy was born years back by Ash Thorp’s passion for sketching out his unique characters and scenarios.

Working on Lost Boy with the Post Panic team was an incredible experience where I learnt a lot. The art of Ash Thorp have been a major source of inspiration for me since years, It was an honor to work alongside him and Anthony Scott Burns.

One of my main role was to participate at the creation of assets (rocks, pillars, torrents) and at the placement of them into the environment. With a colleague, we worked on the modelling and detailing of the arms of Lost Boy. I've also helped on the matchmove and compositing of many shots.