My name is 𝗔𝗱𝗿𝗶𝗮𝗻 𝗟𝗔𝗡 𝗦𝗨𝗡 𝗟𝗨𝗞, Senior Modeler.
Graduated from 𝗘𝗦𝗠𝗔 Toulouse in 2013, I worked during two years at 𝗣𝗼𝘀𝘁 𝗣𝗮𝗻𝗶𝗰 in Amsterdam as a CG Generalist.
After this experience, I've decided to move to London to specialized myself in modeling. I've mainly worked at 𝗣𝗮𝘀𝘀𝗶𝗼𝗻 𝗣𝗶𝗰𝘁𝘂𝗿𝗲𝘀 as a Modeler / Generalist for 17 months.
Curious to try something different, I did a contract as a Modeler at 𝗝𝗲𝗹𝗹𝘆𝗳𝗶𝘀𝗵 𝗣𝗶𝗰𝘁𝘂𝗿𝗲𝘀 for the Dreamworks short movie ' How To Train Your Dragon: Homecoming '.
After this experience, I was on contract at 𝗘𝗹𝗲𝗰𝘁𝗿𝗶𝗰 𝗧𝗵𝗲𝗮𝘁𝗿𝗲 𝗖𝗼𝗹𝗹𝗲𝗰𝘁𝗶𝘃𝗲 as a Modeler during ten months on several projects for Skoda, Ikea or Apple.
I've also worked at 𝗕𝗹𝘂𝗲 𝗭𝗼𝗼 for more than one year as a 𝗦𝗲𝗻𝗶𝗼𝗿 𝗘𝗻𝘃𝗶𝗿𝗼𝗻𝗺𝗲𝗻𝘁 𝗠𝗼𝗱𝗲𝗹𝗲𝗿 in order to learn new skills.
I am currently working at 𝗖𝗶𝗻𝗲𝘀𝗶𝘁𝗲 𝗠𝗼𝗻𝘁𝗿𝗲𝗮𝗹 since November 2021.
What I like in my daily job is to have creative but also technical tasks. I know how time can be important in this field, it's why I constantly evaluate how much time I need to achieve a request.
When I'm working on a project, I like to be organized and move forward step by step. One of my biggest personal project (APU from Matrix) taught me how to boost my productivity, by giving me challenges day after day and stay focused.
I constantly work to improve my skills, learn new techniques and update myself on the latest tools.
Since I'm in this industry what I mainly like is to 𝘄𝗼𝗿𝗸 𝗶𝗻 𝗮 𝘁𝗲𝗮𝗺, 𝘀𝗵𝗮𝗿𝗲 𝗼𝘂𝗿 𝗸𝗻𝗼𝘄𝗹𝗲𝗱𝗴𝗲 𝗮𝗻𝗱 𝗮𝗰𝗰𝗼𝗺𝗽𝗹𝗶𝘀𝗵 𝗲𝗮𝗰𝗵 𝗴𝗼𝗮𝗹 𝘁𝗼𝗴𝗲𝘁𝗵𝗲𝗿.
Born on an island, I like to travel and discover new horizons. Adaptable, I'm not attached to a specific area and I'm always looking forward for new experiences. Curious by nature, I am open to any kind of new projects.
I am currently working as part of the core Modeling team for props and environment.
One of my favorite task is to model vehicules and found creative ways to interprete the design. I am now in charge with two of my coworker of the Quality Check of the assets in order to approve them before the texturing process.
I've worked on an animated serie and I am now working on an animated movie.
𝗗𝗶𝘀𝗻𝗲𝘆+ | 𝗜𝘄𝗮́𝗷𝘂 (𝗨𝗻𝗿𝗲𝗹𝗲𝗮𝘀𝗲𝗱)
𝗡𝗲𝘁𝗳𝗹𝗶𝘅 | 𝗔𝗻𝗶𝗺𝗮𝗹 𝗙𝗮𝗿𝗺 (𝗨𝗻𝗿𝗲𝗹𝗲𝗮𝘀𝗲𝗱)
Helped the Modeling team for the environment of the show. Using Maya and Zbrush for an animated serie.
𝗡𝗲𝘁𝗳𝗹𝗶𝘅 | 𝗪𝗲𝗿𝗲𝘄𝗼𝗿𝗹𝗱 (𝗨𝗻𝗿𝗲𝗹𝗲𝗮𝘀𝗲𝗱)
Worked with the CG team in order to model props and environment. Using Maya for a game trailer.
𝗕𝗼𝗼𝘆𝗮𝗵 𝗗𝗮𝘆 | 𝗙𝗿𝗲𝗲 𝗙𝗶𝗿𝗲
Worked as part of the core Modeling team for the assets and environment. The main challenge was to build a big city with a small team so most of the props was modular and easy to reuse. Using Maya, Substance Painter and Photoshop for an animated preschool serie.
𝗡𝗲𝘁𝗳𝗹𝗶𝘅 | 𝗕𝗶𝗴 𝗧𝗿𝗲𝗲 𝗖𝗶𝘁𝘆
Worked with the CG team for assets creation as a Modeller. Using Maya, Zbrush, Houdini, Mari, Substance Painter and Photoshop for high-profile adverts.
𝗜𝗸𝗲𝗮 | 𝗦𝗶𝗹𝗲𝗻𝗰𝗲 𝗧𝗵𝗲 𝗖𝗿𝗶𝘁𝗶𝗰𝘀
𝗔𝗽𝗽𝗹𝗲 | 𝗧𝗵𝗶𝘀 𝗪𝗮𝘁𝗰𝗵 𝗧𝗲𝗹𝗹𝘀 𝗧𝗶𝗺𝗲
𝗦𝗼𝘂𝘁𝗵 𝗪𝗲𝘀𝘁𝗲𝗿𝗻 𝗥𝗮𝗶𝗹𝘄𝗮𝘆 | 𝗚𝗿𝗲𝗮𝘁 𝗗𝗮𝘆𝘀 𝗡𝗲𝘃𝗲𝗿 𝗟𝗲𝗮𝘃𝗲 𝗬𝗼𝘂
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨, 𝘓𝘰𝘰𝘬𝘥𝘦𝘷
𝗖𝗼𝗰𝗮-𝗖𝗼𝗹𝗮 | 𝗧𝗼𝗻𝗴𝘂𝗲
𝗔𝘀𝗱𝗮 | 𝗧𝗵𝗲 𝗖𝗵𝗮𝘀𝗲
𝗦𝗼𝗻𝘆 𝗕𝗿𝗮𝘃𝗶𝗮 | 𝗪𝗮𝘁𝗲𝗿𝗳𝗮𝗹𝗹
𝗩𝗶𝗿𝗴𝗶𝗻 𝗧𝗿𝗮𝗶𝗻𝘀 | 𝗩𝗲𝗿𝘆 𝗙𝗮𝘀𝘁 𝗖𝗵𝗮𝗶𝗿
𝗩𝗶𝘀𝗮 𝗫 𝗙𝗜𝗙𝗔 𝘄𝗼𝗺𝗲𝗻'𝘀 𝗪𝗼𝗿𝗹𝗱 𝗖𝘂𝗽 | 𝗢𝗻𝗲 𝗠𝗼𝗺𝗲𝗻𝘁
𝗦𝗶𝘅𝘁 | 𝗕𝘂𝘁 𝗗𝗼𝗲𝘀 𝗜𝘁 𝗗𝗼 𝗧𝗵𝗶𝘀
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘔𝘢𝘳𝘷𝘦𝘭𝘰𝘶𝘴 𝘋𝘦𝘴𝘪𝘨𝘯𝘦𝘳
𝗦𝗸𝗼𝗱𝗮 | 𝗜 𝗚𝗼𝘁𝘁𝗮 𝗕𝗲 𝗠𝗲
𝗙𝗼𝗿𝗱 𝗧𝗿𝗮𝗻𝘀𝗶𝘁 | 𝗕𝗮𝗰𝗸𝗯𝗼𝗻𝗲 𝗼𝗳 𝗕𝗿𝗶𝘁𝗮𝗶𝗻
𝗗𝗛𝗟 | 𝗧𝗵𝗲 𝗧𝗼𝘂𝗿 𝗕𝗲𝗳𝗼𝗿𝗲 𝗧𝗵𝗲 𝗧𝗼𝘂𝗿
Worked as part of the core Modeling team for the assets and environment. Using Maya for the Dreamworks season special short movie ' How to Train Your Dragon: Homecoming '.
𝗛𝗼𝘄 𝘁𝗼 𝗧𝗿𝗮𝗶𝗻 𝗬𝗼𝘂𝗿 𝗗𝗿𝗮𝗴𝗼𝗻 | 𝗛𝗼𝗺𝗲𝗰𝗼𝗺𝗶𝗻𝗴
Worked with the CG team for assets creation as a Modeler. I've helped with texturing and scan cleaning for Migros. Using Maya, Zbrush, Mari, Substance Painter and Photoshop for high-profile adverts.
𝗜𝗻𝘁𝘂𝗶𝘁 | 𝗔 𝗣𝗿𝗼𝘀𝗽𝗲𝗿𝗶𝘁𝘆 𝗦𝘁𝗼𝗿𝘆
𝗜𝗻𝘁𝘂𝗶𝘁 | 𝗣𝗼𝘄𝗲𝗿 𝗼𝗳 𝗚𝗶𝗮𝗻𝘁𝘀
𝗜𝗻𝘁𝘂𝗶𝘁 | 𝗔 𝗚𝗶𝗮𝗻𝘁 𝗠𝗶𝘀𝘀𝗶𝗼𝗻
𝗠𝗶𝗴𝗿𝗼𝘀 | 𝗙𝗶𝗻𝗻'𝘀 𝗣𝗮𝗿𝗲𝗻𝘁𝘀
Worked with the CG team for assets creation as a Modeler. Using Maya, Zbrush and Photoshop for high-profile adverts and a game trailer.
𝗔 𝗝𝗼𝘆 𝗦𝘁𝗼𝗿𝘆 | 𝗝𝗼𝘆 𝗮𝗻𝗱 𝗛𝗲𝗿𝗼𝗻
𝗜𝗻𝘁𝘂𝗶𝘁 | 𝗔 𝗚𝗶𝗮𝗻𝘁 𝗦𝘁𝗼𝗿𝘆
𝗟𝗲𝗮𝗴𝘂𝗲 𝗼𝗳 𝗟𝗲𝗴𝗲𝗻𝗱𝘀 | 𝗟𝗲𝗴𝗲𝗻𝗱𝘀 𝗡𝗲𝘃𝗲𝗿 𝗗𝗶𝗲
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘚𝘤𝘶𝘭𝘱𝘵𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨
Worked with the CG team for assets creation as a Modeler. Using Maya for high-profile adverts.
𝗝𝗮𝗺𝗲𝘀 𝗪𝗲𝗹𝗹𝗯𝗲𝗹𝗼𝘃𝗲𝗱 | 𝗠𝗲𝗴𝗮 𝗖𝗶𝘁𝘆
I was in charge of creating 3D assets mainly as a Generalist. From the storyboarding to the compositing, they offered me the chance to work on almost all the steps a classic CG Production. Using Maya, 3DS Max, Photoshop and Nuke for high-profile adverts and in-house short movie.
𝗟𝗼𝘀𝘁 𝗕𝗼𝘆 | 𝗔&𝗔 𝗙𝗶𝗹𝗺
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘓𝘢𝘺𝘰𝘶𝘵, 𝘊𝘰𝘮𝘱𝘰𝘴𝘪𝘵𝘪𝘯𝘨
𝗠𝗶𝗱 𝗔𝗶𝗿 | 𝗣𝗶𝘁𝗰𝗵
𝗗𝗲𝗹𝗹 | 𝗛𝗲𝗮𝗹𝘁𝗵/𝗘𝗱𝘂𝗰𝗮𝘁𝗶𝗼𝗻/𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲
𝗔𝘀𝗶𝗰𝘀 | 𝟯𝟲𝟬 𝗣𝗿𝗼𝘁𝗲𝗰𝘁𝗶𝗼𝗻
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨, 𝘊𝘰𝘮𝘱𝘰𝘴𝘪𝘵𝘪𝘯𝘨
𝗔𝘀𝗶𝗰𝘀 | 𝗙𝗹𝘆𝘁𝗲𝗙𝗼𝗮𝗺 𝗗𝘆𝗻𝗮𝗙𝗹𝘆𝘁𝗲
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨, 𝘔𝘢𝘵𝘵𝘦 𝘗𝘢𝘪𝘯𝘵𝘪𝘯𝘨, 𝘊𝘰𝘮𝘱𝘰𝘴𝘪𝘵𝘪𝘯𝘨
𝗔𝘀𝗶𝗰𝘀 | 𝗠𝗲𝘁𝗮𝗥𝘂𝗻
𝗘𝗳𝘁𝗲𝗹𝗶𝗻𝗴 | 𝗣𝗿𝗼𝗷𝗲𝗰𝘁𝗶𝗼𝗻𝘀
𝗗𝗶𝘀𝗻𝗲𝘆 | 𝗦𝗼𝘆 𝗟𝘂𝗻𝗮
Mickey Did It was an advertising company and my first work experience. We was a small team of CG Artists so it was essential to trust and rely on each other, I've discovered how working together in synergy can be powerful.
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨, 𝘊𝘢𝘮𝘦𝘳𝘢 𝘔𝘢𝘱𝘱𝘪𝘯𝘨, 𝘊𝘰𝘮𝘱𝘰𝘴𝘪𝘵𝘪𝘯𝘨
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘊𝘭𝘰𝘵𝘩 𝘚𝘪𝘮𝘶𝘭𝘢𝘵𝘪𝘰𝘯
𝘔𝘰𝘥𝘦𝘭𝘪𝘯𝘨, 𝘛𝘦𝘹𝘵𝘶𝘳𝘪𝘯𝘨, 𝘓𝘰𝘰𝘬𝘥𝘦𝘷
Grade: RNCP Level 7