French 3D artist from Reunion Island.
Graduated from ESMA Toulouse in 2013, I worked during 2 years at Post Panic in Amsterdam as a CG Generalist.
After this experience, I've decided to move to London to specialized myself in modelling. I've mainly worked at Passion Pictures as a Modeller / Generalist for fourteen months.
Curious to try something different, I did a contract as a Modeller at Jellyfish Pictures for the Dreamworks short movie ' How To Train Your Dragon: Homecoming '.
After this experience, I was on contract at Electric Theatre Collective as a Modeller during ten months on several projects for Skoda, Ikea or Apple.
I am currently working on a short movie called ' The Transit ' as a CG Supervisor and Art Director in order to learn new skills.
What I like in my daily job is to have creative but also technical tasks. I know how time can be important in this field, it's why I constantly evaluate how much time I need to achieve a request.
When I'm working on a project, I like to be organized and move forward step by step. My personal project taught me how to boost my productivity, by giving me challenges day after day and stay focused.
I constantly work to improve my skills, learn new techniques and update myself on the latest tools.
Since I'm in the VFX's industry what I mainly like is to work in a team, share our knowledge and accomplish each goal together.
Born on an island, I like to travel and discover new horizons. Adaptable, I'm not attached to a specific area and always looking forward for new experiences. Curious by nature, I would like to work later in the film or cinematic industry.
I was on contract at Electric Theatre Collective as a CG Modeller for almost a year on several projects for clients like Skoda, Ikea or Apple.
Working with Jellyfish Pictures was an awesome experience where I was on contract as a CG Modeler for the Dreamworks short movie ' How To Train Your Dragon: Homecoming '.
Since I'm living in London, I'm used to work with Passion Pictures on various projects, mainly as a hard-surface modeler. The deadlines are short but I like it, it's helping me to push my limits and be a better artist. They're a lot of teamwork involved, we're sharing tons of knowledge, it's a pleasure to work with them.
When my modeling tasks are done, I like to help by texturing some assets.
I'm on a freelance contract, I've been working with them during a total of fourteen months.
Post Panic definitely helped me to be the artist that I am today, they encouraged me to experiment a lot while working with them. From the storyboard / concept art to the compositing step, they offered me the chance to work on almost all the step of a CG Production. It was an amazing experience where I've learned tons of different skills, I even worked as an actor for a Dell's advertising!
Mickey Did It was an advertising company and my first work experience. We was a small team of CG Artists so it was essential to trust and rely on each other, I've discovered how working together in synergy can be powerful.