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Adrian Lan Sun Luk
Adrian Lan Sun Luk
Senior Modeler @ Cinesite
Montrรฉal, Canada

My name is ๐—”๐—ฑ๐—ฟ๐—ถ๐—ฎ๐—ป ๐—Ÿ๐—”๐—ก ๐—ฆ๐—จ๐—ก ๐—Ÿ๐—จ๐—ž, Senior Modeler.

Graduated from ๐—˜๐—ฆ๐— ๐—” Toulouse in 2013, I worked during two years at ๐—ฃ๐—ผ๐˜€๐˜ ๐—ฃ๐—ฎ๐—ป๐—ถ๐—ฐ in Amsterdam as a CG Generalist.
After this experience, I've decided to move to London to specialized myself in modeling. I've mainly worked at ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ฃ๐—ถ๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ as a Modeler / Generalist for 17 months.
Curious to try something different, I did a contract as a Modeler at ๐—๐—ฒ๐—น๐—น๐˜†๐—ณ๐—ถ๐˜€๐—ต ๐—ฃ๐—ถ๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ for the Dreamworks short movie ' How To Train Your Dragon: Homecoming '.
After this experience, I was on contract at ๐—˜๐—น๐—ฒ๐—ฐ๐˜๐—ฟ๐—ถ๐—ฐ ๐—ง๐—ต๐—ฒ๐—ฎ๐˜๐—ฟ๐—ฒ ๐—–๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ as a Modeler during ten months on several projects for Skoda, Ikea or Apple.
I've also worked at ๐—•๐—น๐˜‚๐—ฒ ๐—ญ๐—ผ๐—ผ for more than one year as a ๐—ฆ๐—ฒ๐—ป๐—ถ๐—ผ๐—ฟ ๐—˜๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ผ๐—ฑ๐—ฒ๐—น๐—ฒ๐—ฟ in order to learn new skills.
I am currently working at ๐—–๐—ถ๐—ป๐—ฒ๐˜€๐—ถ๐˜๐—ฒ ๐— ๐—ผ๐—ป๐˜๐—ฟ๐—ฒ๐—ฎ๐—น since November 2021.

What I like in my daily job is to have creative but also technical tasks. I know how time can be important in this field, it's why I constantly evaluate how much time I need to achieve a request.
When I'm working on a project, I like to be organized and move forward step by step. One of my biggest personal project (APU from Matrix) taught me how to boost my productivity, by giving me challenges day after day and stay focused.
I constantly work to improve my skills, learn new techniques and update myself on the latest tools.
Since I'm in this industry what I mainly like is to ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ถ๐—ป ๐—ฎ ๐˜๐—ฒ๐—ฎ๐—บ, ๐˜€๐—ต๐—ฎ๐—ฟ๐—ฒ ๐—ผ๐˜‚๐—ฟ ๐—ธ๐—ป๐—ผ๐˜„๐—น๐—ฒ๐—ฑ๐—ด๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐—ฎ๐—ฐ๐—ฐ๐—ผ๐—บ๐—ฝ๐—น๐—ถ๐˜€๐—ต ๐—ฒ๐—ฎ๐—ฐ๐—ต ๐—ด๐—ผ๐—ฎ๐—น ๐˜๐—ผ๐—ด๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ.

Born on an island, I like to travel and discover new horizons. Adaptable, I'm not attached to a specific area and I'm always looking forward for new experiences. Curious by nature, I am open to any kind of new projects.

Skills

3D ModelingTexturingEnvironment ModelingHard Surface ModelingProp ModelingWeapon ModelingHigh-poly ModelingVehicle ModelingRetopologyLook Development

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Mari
Mari
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Marvelous Designer
Marvelous Designer
Houdini
Houdini
Keyshot
Keyshot
Arnold
Arnold
Redshift
Redshift
mental ray
mental ray
V-Ray
V-Ray

Reel

Productions

    • Movie
      How to Train Your Dragon Homecoming
    • Year
      2019
    • Role
      Environment/Prop Modeling
    • Company
      Jellyfish Pictures
    • Commercial / Advertisement
      Joy & Heron
    • Year
      2018
    • Role
      Environment/Prop Modeling
    • Company
      Passion Pictures
    • Commercial / Advertisement
      Intuit | A Giant Story
    • Year
      2018
    • Role
      Environment/Robot/Prop Modeling
    • Company
      Passion Pictures
    • Music Video
      League of Legends | Worlds 2017
    • Year
      2017
    • Role
      Environment/Prop Modeling
    • Company
      Passion Pictures
    • Commercial / Advertisement
      James Wellbeloved | Mega City
    • Year
      2017
    • Role
      Environment/Prop Modeling
    • Company
      Passion Pictures
    • Movie
      Lost Boy
    • Year
      2016
    • Role
      Layout/Modeling/Compositing
    • Company
      Post Panic
    • Movie
      Sail Away | Graduation Movie
    • Year
      2013
    • Role
      Co-director
    • Company
      ESMA Toulouse

Experience

  • Senior Modeler at Cinesite
    Montreal, Canada
    November 2021 - Present

    I am currently working as part of the core Modeling team for props and environment.

    One of my favorite task is to model vehicules and found creative ways to interprete the design. I am now in charge with two of my coworker of the Quality Check of the assets in order to approve them before the texturing process.

    I've worked on an animated serie and I am now working on an animated movie.

    ๐——๐—ถ๐˜€๐—ป๐—ฒ๐˜†+ | ๐—œ๐˜„๐—ฎฬ๐—ท๐˜‚ (๐—จ๐—ป๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ๐—ฑ)

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—ก๐—ฒ๐˜๐—ณ๐—น๐—ถ๐˜… | ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐—น ๐—™๐—ฎ๐—ฟ๐—บ (๐—จ๐—ป๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ๐—ฑ)

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

  • Senior Modeler at Jellyfish Pictures
    London, United Kingdom
    August 2021 - September 2021

    Helped the Modeling team for the environment of the show. Using Maya and Zbrush for an animated serie.

    ๐—ก๐—ฒ๐˜๐—ณ๐—น๐—ถ๐˜… | ๐—ช๐—ฒ๐—ฟ๐—ฒ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ (๐—จ๐—ป๐—ฟ๐—ฒ๐—น๐—ฒ๐—ฎ๐˜€๐—ฒ๐—ฑ)

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

  • Senior Modeler at Passion Pictures
    London, United Kingdom
    June 2021 - August 2021

    Worked with the CG team in order to model props and environment. Using Maya for a game trailer.

    ๐—•๐—ผ๐—ผ๐˜†๐—ฎ๐—ต ๐——๐—ฎ๐˜† | ๐—™๐—ฟ๐—ฒ๐—ฒ ๐—™๐—ถ๐—ฟ๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

  • Senior Modeler at Blue-Zoo Animation Studio
    London, United Kingdom
    April 2020 - June 2021

    Worked as part of the core Modeling team for the assets and environment. The main challenge was to build a big city with a small team so most of the props was modular and easy to reuse. Using Maya, Substance Painter and Photoshop for an animated preschool serie.

    ๐—ก๐—ฒ๐˜๐—ณ๐—น๐—ถ๐˜… | ๐—•๐—ถ๐—ด ๐—ง๐—ฟ๐—ฒ๐—ฒ ๐—–๐—ถ๐˜๐˜†

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ

  • Modeler at Electric Theatre Collective
    London, United Kingdom
    February 2019 - November 2019

    Worked with the CG team for assets creation as a Modeller. Using Maya, Zbrush, Houdini, Mari, Substance Painter and Photoshop for high-profile adverts.

    ๐—œ๐—ธ๐—ฒ๐—ฎ | ๐—ฆ๐—ถ๐—น๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ง๐—ต๐—ฒ ๐—–๐—ฟ๐—ถ๐˜๐—ถ๐—ฐ๐˜€

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ

    ๐—”๐—ฝ๐—ฝ๐—น๐—ฒ | ๐—ง๐—ต๐—ถ๐˜€ ๐—ช๐—ฎ๐˜๐—ฐ๐—ต ๐—ง๐—ฒ๐—น๐—น๐˜€ ๐—ง๐—ถ๐—บ๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—ฆ๐—ผ๐˜‚๐˜๐—ต ๐—ช๐—ฒ๐˜€๐˜๐—ฒ๐—ฟ๐—ป ๐—ฅ๐—ฎ๐—ถ๐—น๐˜„๐—ฎ๐˜† | ๐—š๐—ฟ๐—ฒ๐—ฎ๐˜ ๐——๐—ฎ๐˜†๐˜€ ๐—ก๐—ฒ๐˜ƒ๐—ฒ๐—ฟ ๐—Ÿ๐—ฒ๐—ฎ๐˜ƒ๐—ฒ ๐—ฌ๐—ผ๐˜‚

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—”๐—พ๐˜‚๐—ฎ๐—ณ๐—ฟ๐—ฒ๐˜€๐—ต

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜“๐˜ฐ๐˜ฐ๐˜ฌ๐˜ฅ๐˜ฆ๐˜ท

    ๐—–๐—ผ๐—ฐ๐—ฎ-๐—–๐—ผ๐—น๐—ฎ | ๐—ง๐—ผ๐—ป๐—ด๐˜‚๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ ๐˜ง๐˜ช๐˜น

    ๐—”๐˜€๐—ฑ๐—ฎ | ๐—ง๐—ต๐—ฒ ๐—–๐—ต๐—ฎ๐˜€๐—ฒ

    ๐˜™๐˜ฆ๐˜ต๐˜ฐ๐˜ฑ๐˜ฐ๐˜ญ๐˜ฐ๐˜จ๐˜บ

    ๐—ฆ๐—ผ๐—ป๐˜† ๐—•๐—ฟ๐—ฎ๐˜ƒ๐—ถ๐—ฎ | ๐—ช๐—ฎ๐˜๐—ฒ๐—ฟ๐—ณ๐—ฎ๐—น๐—น

    ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—ฉ๐—ถ๐—ฟ๐—ด๐—ถ๐—ป ๐—ง๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€ | ๐—ฉ๐—ฒ๐—ฟ๐˜† ๐—™๐—ฎ๐˜€๐˜ ๐—–๐—ต๐—ฎ๐—ถ๐—ฟ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—ฉ๐—ถ๐˜€๐—ฎ ๐—ซ ๐—™๐—œ๐—™๐—” ๐˜„๐—ผ๐—บ๐—ฒ๐—ป'๐˜€ ๐—ช๐—ผ๐—ฟ๐—น๐—ฑ ๐—–๐˜‚๐—ฝ | ๐—ข๐—ป๐—ฒ ๐— ๐—ผ๐—บ๐—ฒ๐—ป๐˜

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—ฆ๐—ถ๐˜…๐˜ | ๐—•๐˜‚๐˜ ๐——๐—ผ๐—ฒ๐˜€ ๐—œ๐˜ ๐——๐—ผ ๐—ง๐—ต๐—ถ๐˜€

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜”๐˜ข๐˜ณ๐˜ท๐˜ฆ๐˜ญ๐˜ฐ๐˜ถ๐˜ด ๐˜‹๐˜ฆ๐˜ด๐˜ช๐˜จ๐˜ฏ๐˜ฆ๐˜ณ

    ๐—ฆ๐—ธ๐—ผ๐—ฑ๐—ฎ | ๐—œ ๐—š๐—ผ๐˜๐˜๐—ฎ ๐—•๐—ฒ ๐— ๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—™๐—ผ๐—ฟ๐—ฑ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ถ๐˜ | ๐—•๐—ฎ๐—ฐ๐—ธ๐—ฏ๐—ผ๐—ป๐—ฒ ๐—ผ๐—ณ ๐—•๐—ฟ๐—ถ๐˜๐—ฎ๐—ถ๐—ป

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐——๐—›๐—Ÿ | ๐—ง๐—ต๐—ฒ ๐—ง๐—ผ๐˜‚๐—ฟ ๐—•๐—ฒ๐—ณ๐—ผ๐—ฟ๐—ฒ ๐—ง๐—ต๐—ฒ ๐—ง๐—ผ๐˜‚๐—ฟ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

  • Modeler at Jellyfish Pictures
    London, United Kingdom
    November 2018 - January 2019

    Worked as part of the core Modeling team for the assets and environment. Using Maya for the Dreamworks season special short movie ' How to Train Your Dragon: Homecoming '.

    ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ง๐—ฟ๐—ฎ๐—ถ๐—ป ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป | ๐—›๐—ผ๐—บ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ถ๐—ป๐—ด

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

  • Modeler at Passion Pictures
    London, United Kingdom
    August 2018 - November 2018

    Worked with the CG team for assets creation as a Modeler. I've helped with texturing and scan cleaning for Migros. Using Maya, Zbrush, Mari, Substance Painter and Photoshop for high-profile adverts.

    ๐—œ๐—ป๐˜๐˜‚๐—ถ๐˜ | ๐—” ๐—ฃ๐—ฟ๐—ผ๐˜€๐—ฝ๐—ฒ๐—ฟ๐—ถ๐˜๐˜† ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—œ๐—ป๐˜๐˜‚๐—ถ๐˜ | ๐—ฃ๐—ผ๐˜„๐—ฒ๐—ฟ ๐—ผ๐—ณ ๐—š๐—ถ๐—ฎ๐—ป๐˜๐˜€

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—œ๐—ป๐˜๐˜‚๐—ถ๐˜ | ๐—” ๐—š๐—ถ๐—ฎ๐—ป๐˜ ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐— ๐—ถ๐—ด๐—ฟ๐—ผ๐˜€ | ๐—™๐—ถ๐—ป๐—ป'๐˜€ ๐—ฃ๐—ฎ๐—ฟ๐—ฒ๐—ป๐˜๐˜€

    ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

  • Modeler at Passion Pictures
    London, United Kingdom
    May 2017 - December 2017

    Worked with the CG team for assets creation as a Modeler. Using Maya, Zbrush and Photoshop for high-profile adverts and a game trailer.

    ๐—” ๐—๐—ผ๐˜† ๐—ฆ๐˜๐—ผ๐—ฟ๐˜† | ๐—๐—ผ๐˜† ๐—ฎ๐—ป๐—ฑ ๐—›๐—ฒ๐—ฟ๐—ผ๐—ป

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—œ๐—ป๐˜๐˜‚๐—ถ๐˜ | ๐—” ๐—š๐—ถ๐—ฎ๐—ป๐˜ ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

    ๐—Ÿ๐—ฒ๐—ฎ๐—ด๐˜‚๐—ฒ ๐—ผ๐—ณ ๐—Ÿ๐—ฒ๐—ด๐—ฒ๐—ป๐—ฑ๐˜€ | ๐—Ÿ๐—ฒ๐—ด๐—ฒ๐—ป๐—ฑ๐˜€ ๐—ก๐—ฒ๐˜ƒ๐—ฒ๐—ฟ ๐——๐—ถ๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜š๐˜ค๐˜ถ๐˜ญ๐˜ฑ๐˜ต๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ

  • Modeler at Passion Pictures
    London, United Kingdom
    January 2017 - February 2017

    Worked with the CG team for assets creation as a Modeler. Using Maya for high-profile adverts.

    ๐—๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ช๐—ฒ๐—น๐—น๐—ฏ๐—ฒ๐—น๐—ผ๐˜ƒ๐—ฒ๐—ฑ | ๐— ๐—ฒ๐—ด๐—ฎ ๐—–๐—ถ๐˜๐˜†

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ

  • Generalist at Post Panic
    Amsterdam, Netherlands
    March 2015 - January 2017

    I was in charge of creating 3D assets mainly as a Generalist. From the storyboarding to the compositing, they offered me the chance to work on almost all the steps a classic CG Production. Using Maya, 3DS Max, Photoshop and Nuke for high-profile adverts and in-house short movie.

    ๐—Ÿ๐—ผ๐˜€๐˜ ๐—•๐—ผ๐˜† | ๐—”&๐—” ๐—™๐—ถ๐—น๐—บ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜“๐˜ข๐˜บ๐˜ฐ๐˜ถ๐˜ต, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐— ๐—ถ๐—ฑ ๐—”๐—ถ๐—ฟ | ๐—ฃ๐—ถ๐˜๐—ฐ๐—ต

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜“๐˜ข๐˜บ๐˜ฐ๐˜ถ๐˜ต

    ๐——๐—ฒ๐—น๐—น | ๐—›๐—ฒ๐—ฎ๐—น๐˜๐—ต/๐—˜๐—ฑ๐˜‚๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ป/๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—”๐˜€๐—ถ๐—ฐ๐˜€ | ๐Ÿฏ๐Ÿฒ๐Ÿฌ ๐—ฃ๐—ฟ๐—ผ๐˜๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—”๐˜€๐—ถ๐—ฐ๐˜€ | ๐—™๐—น๐˜†๐˜๐—ฒ๐—™๐—ผ๐—ฎ๐—บ ๐——๐˜†๐—ป๐—ฎ๐—™๐—น๐˜†๐˜๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜”๐˜ข๐˜ต๐˜ต๐˜ฆ ๐˜—๐˜ข๐˜ช๐˜ฏ๐˜ต๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—”๐˜€๐—ถ๐—ฐ๐˜€ | ๐— ๐—ฒ๐˜๐—ฎ๐—ฅ๐˜‚๐—ป

    ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—˜๐—ณ๐˜๐—ฒ๐—น๐—ถ๐—ป๐—ด | ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป๐˜€

    ๐˜Š๐˜ญ๐˜ฐ๐˜ต๐˜ฉ ๐˜ด๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ

    ๐——๐—ถ๐˜€๐—ป๐—ฒ๐˜† | ๐—ฆ๐—ผ๐˜† ๐—Ÿ๐˜‚๐—ป๐—ฎ

    ๐˜‰๐˜ข๐˜ค๐˜ฌ๐˜จ๐˜ณ๐˜ฐ๐˜ถ๐˜ฏ๐˜ฅ ๐˜ˆ๐˜ณ๐˜ต๐˜ช๐˜ด๐˜ต

  • Intern at Mickey Did It
    Amsterdam, Netherlands
    June 2014 - December 2014

    Mickey Did It was an advertising company and my first work experience. We was a small team of CG Artists so it was essential to trust and rely on each other, I've discovered how working together in synergy can be powerful.

    ๐—ฃ๐—ฎ๐—ฟ๐—ฐ๐—ฒ๐—น ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ

    ๐—ฃ๐—ฎ๐—น๐—บ ๐—ฆ๐—ฝ๐—ฟ๐—ถ๐—ป๐—ด๐˜€

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ข๐˜ฎ๐˜ฆ๐˜ณ๐˜ข ๐˜”๐˜ข๐˜ฑ๐˜ฑ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ฐ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฏ๐˜จ

    ๐—Ÿ๐—ฎ๐˜‚๐—ฟ๐—ฎ ๐—Ÿ๐—ฎ๐—ถ๐—ป๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜Š๐˜ญ๐˜ฐ๐˜ต๐˜ฉ ๐˜š๐˜ช๐˜ฎ๐˜ถ๐˜ญ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ

    ๐—˜๐—ฐ๐—น๐—ถ๐—ฝ๐˜€๐—ฒ

    ๐˜”๐˜ฐ๐˜ฅ๐˜ฆ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜›๐˜ฆ๐˜น๐˜ต๐˜ถ๐˜ณ๐˜ช๐˜ฏ๐˜จ, ๐˜“๐˜ฐ๐˜ฐ๐˜ฌ๐˜ฅ๐˜ฆ๐˜ท

  • Student at ESMA - Ecole Supรฉrieure des Mรฉtiers Artistiques
    Toulouse, France
    September 2010 - September 2013

    Grade: RNCP Level 7